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The Epic Saga of the Ranger's Apprentice

For ten years John Flanagan has enchanted us with his high adventure stories following young Will Treaty as he is trained to become a ranger's apprentice under the tootiledge of the grizzled ranger Halt. After many years and adventures facing near-death experiences, capture and enslavement, friendship, love, and loyalty, his story now comes full circle. In this final chapter, Will takes on his own apprentice. "Yet Will is facing a tragic battle that has left him grim and alone. To add to his problems, the time has come to take on an apprentice of his own, and it’s the last person he ever would have expected. Fighting his personal demons, Will has to win the trust and respect of his difficult new companion—a task that at times seems almost impossible." (from the publisher). For more information and behind-the-scenes information on the world of Ranger's Apprentice, check out John Flanagan's website at http://www.rangersapprentice.com/

Ruins of Gorlan - When fifteen-year-old Will is rejected by battleschool, he becomes the reluctant apprentice to the mysterious Ranger Halt, and winds up protecting the kingdom from danger.
The Burning Bridge - For years, the Kingdom of Araluen has prospered, with the evil lord Morgarath safely behind the impassable mountains. For years, its people have felt secure. but the scheming hand of the dark lord has not been idle. . . . on a special mission for the rangers, will and his friend Horace, an apprentice knight, travel to a neighboring village and discover the unsettling truth: All the villagers have either been slain or captured. but why? Could it be that Morgarath has finally devised a plan to bring his legions over the supposedly insurmountable pass? if so, the king’s army is in imminent danger of being crushed in a fierce ambush. And will and Horace are the only ones who can save them.
The Icebound Land - Chasing the Skandian slave-traders who kidnapped Will and Evanlyn, Ranger Halt and warrior student Horace find themselves in the frozen northern islands, where they battle a ruthless black-clad knight as they attempt to rescue their friends.
The Battle for Skandia - After Ranger's apprentice Will battles Temujai warriors to rescue Evanlyn, Will's kingdom of Skandia joins forces with rival kingdom Araluen to defeat a common enemy.
Sorcerer of the North - Time has passed since the apprentice and his master, Will and Halt, led the Araluens to victory against invaders, and Will is now a full-fledged Ranger with his own fief to look after. The fief seems sleepy— boring, even—until the king is poisoned. Joined by his friend Alyss, Will is thrown headfirst into an extraordinary adventure propelled by fears of sorcery, and must determine who is trustworthy to the king and who is trying to take his throne.Will and Alyss must battle growing hysteria, traitors, and most of all, time. 
The Siege of Macindaw - After years as a Ranger's apprentice, Will is now the protector of his first fief. Not long into his service, everything that can go wrong does: Keren, a renegade knight, has taken over Castle Macindaw, a strategic gateway to the North'poisoning the royal family in the process'and is holding Will's friend Alyss captive. The situation grows direr when Will uncovers Keren's secret alliance with the Scotti, who have plans to plunder Araluen. Time is of the essence, and Will must recruit a motley crew to rescue Alyss and reclaim Castle Macindaw'before the Scotti can make it their own.
Erak's Ransom - Now, in the wake of Araluen's uneasy truce with the raiding Skandians comes word that the Skandian leader has been captured by a dangerous desert tribe. The Rangers are sent to free him. But the desert is like nothing these warriors have seen before. Strangers in a strange land, they are brutalized by sandstorms, beaten by the unrelenting heat, tricked by one tribe that plays by its own rules, and surprisingly befriended by another. Like a desert mirage, nothing is as it seems. Yet one thing is constant: the bravery of the Rangers.
The Kings of Clonmel - Halt, Will, and Horace set out for Hibernia, where a quasi-religious group, the Outsiders, is sowing confusion and sedition, and they find that secrets from Halt's past may hold the key to restoring order before the last kingdom is undermined. Mankind puts its faith in many things 'gods, kings, money' anything for protection from the world's many dangers. When a cult springs up in neighboring Clonmel, promising to quell the recent attacks by lawless marauders, people flock from all over to offer gold in exchange for protection. But this particular group, with which Halt is all too familiar, has a less than charitable agenda. 
Halt's Peril - The renegade outlaw group known as the Outsiders may have been chased from Clonmel, but not before killing Halt's only brother. Now Rangers Halt and Will, along with the young warrior Horace, are in pursuit. The Outsiders have done an effective job of dividing the kingdom into factions and are looking to overtake Araluen. It will take every bit of skill and cunning for the Rangers to survive. Some may not be so lucky.
The Emperor of Nihon-Ja - Months have passed since Horace departed for the eastern nation of Nihon-Ja on a vital mission. Having received no communication from him, his friends fear the worst. Unwilling to wait a second longer, Alyss, Evanlyn, and Will leave their homeland behind and venture into an exotic land in search of their missing friend. When they finally catch up with him, they find Horace entangled in a military coup. Determined to protect the imperial throne, Will and his band of Araluens must piece together and train a force in order to fend off the master Senji warriors intent on overthrowing the emperor.
The Lost Stories - Unconfirmed accounts of a group of Araluen warriors - tales of adventure, battle, and triumph over evil - have spread for centuries throughout the known world. Most notable is a clan shrouded in mystery, phantom warriors known as the Rangers. Two names pass the lips of every storyteller: Halt, and his apprentice, Will. They and their comrades in arms are said to have traveled throughout the kingdom and beyond its borders, protecting those who needed it most. If true, these rumors can be only part of the story.
The Royal Ranger - Will Treaty has come a long way from the small boy with dreams of knighthood. Life had other plans for him, and as an apprentice Ranger under Halt, he grew into a legend—the finest Ranger the kingdom has ever known. Yet Will is facing a tragic battle that has left him grim and alone. To add to his problems, the time has come to take on an apprentice of his own, and it’s the last person he ever would have expected. Fighting his personal demons, Will has to win the trust and respect of his difficult new companion—a task that at times seems almost impossible.



 

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